Class FSMImpl

java.lang.Object
com.sun.corba.se.spi.orbutil.fsm.FSMImpl
All Implemented Interfaces:
FSM
Direct Known Subclasses:
AOMEntry

public class FSMImpl extends Object implements FSM
This is the main class that represents an instance of a state machine using a state engine. It may be used as a base class, in which case the guards and actions have access to the derived class.
Author:
Ken Cavanaugh
  • Constructor Details

    • FSMImpl

      public FSMImpl(StateEngine se, State startState)
      Create an instance of an FSM using the StateEngine in a particular start state.
    • FSMImpl

      public FSMImpl(StateEngine se, State startState, boolean debug)
  • Method Details

    • getState

      public State getState()
      Return the current state.
      Specified by:
      getState in interface FSM
    • doIt

      public void doIt(Input in)
      Perform the transition for the given input in the current state. This proceeds as follows:

      Let S be the current state of the FSM. If there are guarded actions for S with input in, evaluate their guards successively until all have been evaluted, or one returns a non-DISABLED Result.

      1. If a DEFERED result is returned, retry the input
      2. If a ENABLED result is returned, the action for the guarded action is the current action
      3. Otherwise there is no enabled action. If S has a default action and next state, use them; otherwise use the state engine default action (the next state is always the current state).
      After the action is available, the transition proceeds as follows:
      1. If the next state is not the current state, execute the current state postAction method.
      2. Execute the action.
      3. If the next state is not the current state, execute the next state preAction method.
      4. Set the current state to the next state.
      Specified by:
      doIt in interface FSM
    • internalSetState

      public void internalSetState(State nextState)